

Sound effects are great overall, but the horn effect that blares whenever you land a hit may get on some people’s nerves.Ĭommunity functions for Brawl Busters are incredibly lacking in certain aspects and are non-existent in others. Music is a bit scarce during combat, but the quick tunes that play during kiosk boosts help spark some energy. In the audio department: Brawl Busters has lively music that’s fun to listen to. Character models all have zany proportions to them, also fitting in with the cartoon vibe (not to mention the female character models having some ridiculous awesome jiggle boob physics… *Boi-oi-oi-oi-oing*) Environments come to life during battle and characters present themselves with a vibe that comes straight out of a Saturday morning cartoon. Despite the game’s development team hailing from the East, the game was made with western audiences in mind, and it shows. While they both share a similar visual aesthetic, Brawl Busters’ visuals are far more bright and colorful. Overall the controls feel solid and functional, and you’ll never feel like your character is flailing outside of your control.Īt first glance, many would suspect Brawl Busters’ visual style to be a rip-off of Team Fortress 2. Gamepad support would have been nice, but the game’s chaotic gameplay just wouldn’t allow for it. For those that don’t: the beginner’s tutorial does a nice job of explaining the controls in less than two minutes. Using the basic WSAD setup, anyone that has ever played a shooting game will know just what to do. Casual or avid types may enjoy the game in short bursts, but hardcore types may lose interest quickly.Īlthough Brawl Busters is a beat ‘em up style game, its control scheme is structured similar to a third person shooter. Core combat mechanics have a severe lack of depth which affects the game’s lasting appeal. Elements such as dashing, dodging, jumping, attacking, breaking objects and using items can be learned and mastered within a couple of hours. While the overall gameplay is fast and chaotic, the core combat mechanics doesn’t have a lot going for it. Gameplay in Brawl Busters is pretty simple to get into, but perhaps it sometimes feels a little too simple. Classes are very well balanced, offering various strengths and weaknesses. The available gameplay modes offer up a decent amount of variety, including old standbys such as Team Deathmatch and Free-For-All, popular favorites such as zombie mode and boss battle, and a unique spin on Team Deathmatch called Glow Rush.īrawl Busters is all about easy combat mixed with chaotic gameplay, and the five different classes available help create said chaos: Sluggers can mix things up between melee and moderate range attacks, Fire Fighters use their giant water cannons to defend and cause interference from a distance, Boxers can chase down and beat down enemies mano-a-mano, Blitzers serve as crowd control while taking on multiple offenders at once and Rockers can do a little bit of everything. Fortunately, item upgrades aren’t completely necessary, as players can make do with base level equipment as long as they’re skilled enough. The only way to prevent most unsuccessful upgrades is by coughing up a few bucks for RT (Rock Tokens). Unsuccessful upgrades result in having the item level unchanged, the item level dropped or even have the entire item completely destroyed. The process of upgrading these items, however, is a bit flaky: Item upgrading has a 1 out of 4 chance of being successful.
RYZOM NAMED BOSS MACRO UPGRADE
You can also upgrade your weapons and costumes with additional stats. However, making your character look good is only half the battle. There are enough options available to make your character stand out, but the amount of costume choices could be just a tad larger.
RYZOM NAMED BOSS MACRO SKIN
Players can choose from eight different body types, three face styles and five skin tones, along with a handful of weapons, costumes and accessories. Making your character standout is easy thanks to the game’s character customization. Brawl Busters is a multiplayer online action game that mixes class-based combat with simple and intuitive controls, creating a game where everyone can have a ball (or in this case, a brawl.) Rock Hippo Productions’ latest free-to-play title is primed and ready for action. By Michael Sagoe (Mikedot), OnRPG Journalist
